Raka Yuda Priyangga
Engagement dan consumption behavior dalam Gacha Games Genshin Impact: Studi pada generasi Z di Indonesia = Engagement dan consumption in Genshin Impact Gacha Games: Study on generation Z in Indonesia
Fakultas Ekonomi dan Bisnis Universitas Indonesia, 2024
 UI - Skripsi Membership
Cinta Bintang Kencana Satria Putri
Strategi Komunikasi Pemasaran dan Customer Engagement Game Free-2-Play “Genshin Impact” dalam Membangun Brand Loyalty = Marketing Communication Strategy and Customer Engagement of the Free to Play Game "Genshin Impact" in Building Brand Loyalty
Fakultas Ilmu Sosial dan Ilmu Politik Universitas Indonesia, 2023
 UI - Makalah dan Kertas Kerja
Shahrani Fatimah Azzahrah
Representasi dan Keberagaman di Wilayah Sumeru Genshin Impact: Persepsi Pemain di Komunitas Discord = Representation and Diversity in Genshin Impact's Sumeru Region: Players' Perceptions in Discord Community
Fakultas Ilmu Pengetahuan Budaya Universitas Indonesia, 2024
 UI - Tugas Akhir
Izzatul Nayla Saydinna
Representasi Nilai-Nilai Bushido oleh Karakter Kaedehara Kazuha dalam Video Game Genshin Impact = Representation of Bushido Values by Genshin Impact Video Game Character Kaedehara Kazuha
Fakultas Ilmu Pengetahuan Budaya Universitas Indonesia, 2023
 UI - Makalah dan Kertas Kerja
Qudfy Razzan
Pemaknaan Representasi Identitas Gender dalam Video Game Genshin Impact = The Meaning of Gender Identity Representation in Genshin Impact as Video Game
Fakultas Ilmu Sosial dan Ilmu Politik Universitas Indonesia, 2024
 UI - Skripsi Membership