Moira Setiawan
Hubungan antara kecenderungan adiksi gim dan fungsi eksekutif berdasarkan Behavior Rating Inventory for Executive Functions - Bahasa Indonesia (BRIEF-BI) pada remaja SMA di Jakarta = The relationship between the tendency of having a gaming addiction and executive function based on the Behavior Rating Inventory for Executive Functions - Bahasa Indonesia (BRIEF-BI) questionnaire of high-school students in Jakarta
Fakultas Kedokteran Universitas Indonesia , 2020
 UI - Skripsi Membership
Sirait, Hotma Linda E
Penggunaan social game pada usia dewasa uses gratifications pada media digital = Social game use by adults uses gratifications in digital media / Hotma Linda E. Sirait
Fakultas Ilmu Sosial dan Ilmu Politik Universitas Indonesia, 2014
 UI - Tesis Membership
Titus Bernard Mardongan S
Preferensi gamer indonesia terhadap genre video game (studi kasus pada'' komunitas gamer Indonesia } = Indonesian gamer preferences to video game genre case study in komunitas gamer indonesia / Titus Bernard Mardongan S
Fakultas Ilmu Sosial dan Ilmu Politik Universitas Indonesia, 2014
 UI - Skripsi Membership
Natasha
Pemaknaan wacana iklan: studi kasus Game Addiction Prevention Campaign di Korea Selatan = Advertisement discourse interpretation: case study of Game Addiction Prevention Campaign in South Korea
Fakultas Ilmu Pengetahuan dan Budaya Universitas Indonesia, 2019
 UI - Makalah dan Kertas Kerja
Joshua S. Prawiro
Dampak Visual Appeal dan Portability Terhadap Online Purchase Intention Konten Mobile Game Online di Indonesia = The Effect of Visual Appeal and Portability Towards Online Purchase Intention of Online Mobile Game Content in Indonesia
Fakultas Ekonomi dan Bisnis Universitas Indonesia, 2022
 UI - Tesis Membership