Titus Bernard Mardongan S
Preferensi gamer indonesia terhadap genre video game (studi kasus pada'' komunitas gamer Indonesia } = Indonesian gamer preferences to video game genre case study in komunitas gamer indonesia / Titus Bernard Mardongan S
Fakultas Ilmu Sosial dan Ilmu Politik Universitas Indonesia, 2014
 UI - Skripsi Membership
Ahnaf Zahier Husain
Penggunaan theory of consumption value untuk meningkatkan online gamer loyalty dengan mediasi expectancy for character growth (studi kasus game genre MOBA) = The Use of theory of consumption value to increase online gamer loyalty with mediating expectancy for character growth (research study MOBA genre game).
Fakultas Ekonomi dan Bisnis Universitas Indonesia, 2019
 UI - Skripsi Membership
Girindra Adyapradana
Akomodasi komunikasi Pemain Game Online Dalam Menghadapi Stereotipe (Studi kasus : Stereotipe Pemain Indonesia Dalam Game Online Battle of Immortals) = Online Game Player Communication Accomodation in Facing Stereotype (Case study : Indonesian Player Stereotype in Online Game Battle of Immortals)
Fakultas Ilmu Sosial dan Ilmu Politik Universitas Indonesia, 2012
 UI - Tesis Open
Izzuddin Alghifari
Analisis faktor-faktor yang memengaruhi expectancy for character growth pada game online dan pengaruhnya terhadap online gamer loyalty = Factors that influence expectancy for character growth in online games and their influence on online gamer loyalty
Fakultas Ekonomi dan Bisnis Universitas Indonesia, 2019
 UI - Skripsi Membership
Siffa Afdhali
Percampuran leisure dengan bisnis : bercampurnya makna leisure bagi online gamer yang melakukan transaksi bisnis di dalam game online = Mixing business with leisure : mixing meanings on leisure for online gamer who conducting business transaction in online game / Siffa Afdhali
2015
 UI - Skripsi Membership