Ditemukan 3 dokumen yang sesuai dengan query
Ohsawa, Yukio
"This book presents a powerful method for innovation that reinforces combinatorial and analogical thoughts, with interdisciplinary communications among stakeholders in the market. In this method called Innovators' Marketplace, two games. Innovators' market game and analogy game, accelerate the spiral of innovation with visualizing data on the connectivity of pieces of existing knowledge. Some players invent ideas by connecting and combining pre-existing knowledge, while others evaluate the ideas to decide whether or not to buy. In a joyful atmosphere created by the games, players look beyond resistance to criticism, as experiments real cases show. They will start thinking and talking about the best segment of the majority, latent requirements in the future market, and scenarios for satisfying those requirements. This process embodies the principle that an interdisciplinary combination of business actors and resources, possibly with the appearance of new actors, triggers innovation."
Berlin: Springer, 2012
e20397073
eBooks Universitas Indonesia Library
"The book describes and analyses the new environment for innovation, it does this with an emphasis on yet uncharted regions within the field of practice-based innovation, coming up with guidelines for innovation policy measures needed in order to realise this. While it focuses on these policies it also takes into account multi-actor innovation processes, user-driven innovation, "related variety" and many other aspects; aspects such as, just to name a few: communicating creative processes and distributing practice-based innovation; then there is creativity itself, encompassing new fields of knowledge and expertise. The authors go on to describe value networks, showing how to make practice-based innovations, explaining innovation diffusion and absorptive capacity. The book presents new insights as well as the latest research related to the frequently used term "innovation". Definitions are put forward, giving, by way of examples, a detailed description of concepts we draw upon when using these. Innovation as a concept is constantly being subdivided into increasingly finer distinctions, which, in turn, determine the discourse. The book takes a close look at these, further taking into account the challenges as well as the opportunities inherent in developing practice-based innovation procedures and policies of global importance, never losing sight of advancing long-term effectiveness."
Berlin: Springer, 2012
e20397207
eBooks Universitas Indonesia Library
Cropley, David H.
"This book presents the history of modern human creativity/innovation through examples of solutions to basic human needs that have been developed over time. The title - Homo problematis solvendis - is a play on the scientific classifications of humans (e.g. Homo habilus, Homo erectus, Homo sapiens), and is intended to suggest that a defining characteristic of modern humans is our fundamental ability to solve problems (i.e. problem-solving human = Homo problematis solvendis).
The book not only offers new perspectives on the history of technology, but also helps readers connectthe popular interest in creativity and innovation (in schools, in businesses) with their psychological underpinnings. It discusses why creativity and innovation are vital to societies, and how these key abilities have made it possible for societies to develop into what they are today."
Singapore: Springer Nature, 2019
e20508959
eBooks Universitas Indonesia Library