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Hasil Pencarian

Ditemukan 3 dokumen yang sesuai dengan query
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Hutabarat, Penny
"This paper focuses the research on the Influence of Sponsor-Event Congruence toward Brand Image, Attitudes toward the Brand and Purchase Intention. Having reviewed the literatures and arranged the hypotheses, the data has been gathered by distributing the questionnaire to 155 audiences at the Java Jazz Music Festival, firstly with convenience sampling and then snowballing sampling approach. The analysis of data was executed with Structural Equation Modeling (SEM).
The result shows the sponsor-event congruence variable has a positive impact toward brand image and attitudes toward the brand sponsor. Brand Image also has a positive impact toward purchase intention; in contrary attitudes toward the brand do not have a positive purchase intention. With those results, to increase the sponsorship effectiveness, the role of congruency is very significant in the sponsorship event. Congruency is a key influencer to trigger the sponsorship effectiveness.
Congruency between the event and the sponsor is able to boost up the brand image and bring out favorable attitudes towards the brand for the successful of marketing communication program, particularly for sponsorship. In addition to it, image transfer gets higher due to the congruency existence (fit) between sponsor and event and directs the intention creation to buy sponsor brand product/service (purchase intention). In conclusion, sponsor-event congruence has effect on consumer responds toward sponsorship, either on the cognitive level, affective and also behavior."
Depok: Universitas Indonesia, 2014
AJ-Pdf
Artikel Jurnal  Universitas Indonesia Library
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Khairunnisa Eka Putri
"Saat ini, internet, media sosial, aplikasi seluler, dan teknologi komunikasi digital lainnya telah menjadi bagian dari kehidupan sehari-hari bagi miliaran orang di dunia. Dengan melihat jumlah pengguna potensial media sosial yang cukup besar dengan mereka meluangkan beberapa jam sehari untuk mengakses media sosial di berbagai platform, tidak heran para pemasar menggunakan media sosial sebagai salah satu saluran pemasaran. Salah satu yang menggunakan Social Media Marketing Activities (SMMA) adalah Netflix Indonesia. Penelitian ini mengidentifikasi pengaruh SMMA terhadap Attitudes Toward The Brand dan Brand Experience. Selain itu, penelitian ini juga mengidentifikasi pengaruh Attitudes Toward The Brand dan Brand Experience terhadap Repurchase Intention hingga efek moderasi Customer Engagement terhadap Brand Experience dan Repurchase Intention. Penelitian ini dilakukan pada 224 responden dilakukan dengan kuesioner daring dan dianalisis menggunakan metode Structural Equation Model (SEM) untuk melihat hubungan antar variabel, dan moderasi dengan menggunakan aplikasi IBM AMOS 26.

The internet, social media, mobile applications, and other digital communication technologies are now part of billions of people's daily lives all over the world. Given the large number of potential social media users with whom they spend several hours a day accessing social media on various platforms, it's no wonder marketers use social media as a marketing channel. Netflix Indonesia is one of the companies that uses Social Media Marketing Activities (SMMA). This study identifies the influence of SMMA on Attitudes Toward The Brand and Brand Experience. In addition, this study also identifies the influence of Attitudes Toward The Brand and Brand Experience on Repurchase Intention to the moderating effect of Customer Engagement on Brand Experience and Repurchase Intention. This study was conducted on 224 respondents conducted with an online questionnaire and analyzed using the Structural Equation Model (SEM) method to see the relationship between variables, and moderation using the IBM AMOS 26 application."
Depok: Fakultas Ekonomi dan Bisnis Universitas Indonesia, 2022
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UI - Skripsi Membership  Universitas Indonesia Library
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Raekal Amral Yuda Mulia D.
"Tesis ini menganalisis mengenai bagaimana experience pada Advergame Teh Pucuk Harum dapat mempengaruhi Purchase Intention kepada produk teh pucuk harum melalui hedonic affection toward advergame, utilitarian affection toward advergame, attitudes toward brand, dan purchase intention pada target pasar teh pucuk harum. Penelitian ini melihat hubungan antara advergame sebagai media advertising yang memiliki banyak potensi di masa depan nanti kepada purchase intention produk yang diiklankan melalui advergame.
Model Penelitian ini diadaptasi dari Penelitian Lai dan Huang (2011) yang melakukan penelitian terkait pengaruh attitude toward advergaming terhadap purchase intention dengan juga adaptasi dari Advertising effect dari Belch & Belch. Di mana didalam jurnal tersebut itu menggunakan advergame dari brand fiktif berupa pulpen. Terdapat 5 hipotesis yang diuji.
Berdasarkan 155 responden dengan populasi umur 17 sampai 30 tahun, peneliti menemukan hedonic affection toward advergame dan utilitarian affection toward advergame memiliki pengaruh yang positif terhadap purchase intention, sedangkan attitudes toward the brand tidak mempengaruhi purchase intention. Hedonic affection toward advergame dan utilitarian affection toward advergame memiliki pengaruh yang positif terhadap attitudes toward brand.

This thesis studied about how the experience on Teh Pucuk Harum?s Advergame can affect the Intention to Purchase the teh pucuk harum?s products through affection toward advergame hedonic, utilitarian affection toward advergame, attitudes toward the brand, and purchase intention to the teh pucuk harum?s target market. This study looked at the relationship between advergame as an advertising media that has a lot of potential in the future to purchase intention of products that is advertised through the advergame.
The research model was adapted from research Lai and Huang (2011) who conduct research related to the influence of attitude toward advergaming also purchase intention with the adaptation of Advertising effect of Belch & Belch. Where in the journal of the advergame using a fictitious brand on ballpoint. There are 5 hypotheses were tested.
Based on 155 respondents to the population aged 17 to 30 years old, researchers found that the affection toward hedonic and utilitarian advergame affection toward advergame has a positive influence on purchase intention, while attitudes toward the brand does not affect the purchase intention. Hedonic and utilitarian affection toward advergame affection toward advergame has a positive influence on attitudes toward the brand.
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Depok: Fakultas Ekonomi dan Bisnis Universitas Indonesia, 2014
T-Pdf
UI - Tesis Membership  Universitas Indonesia Library