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Ditemukan 15 dokumen yang sesuai dengan query
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Moore, Michael E.
Florida: CRC PRESS, 2011
794.81 MOO b
Buku Teks  Universitas Indonesia Library
cover
" This book constitutes the refereed proceedings of the 5th International Workshop on Motion in Games, held in Rennes, France, in November 2012. The 23 revised full papers presented together with 9 posters and 5 extended abstracts were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on planning, interaction, physics, perception, behavior, virtual humans, locomotion, and motion capture ... "
Berlin: Springer-Verlag , 2012
e20406757
eBooks  Universitas Indonesia Library
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Chin, Robert
" Beginning iOS 3D unreal games development covers using the unreal UDK game creation system to create 3D games for the iOS platform, which includes the iPhone, iPod touch and iPad. Specifically, this book covers, unrealScript programming language, going beyond the limitations of the visual Kismet scripting language, the Unreal UDK code framework, basic UDK tools and other UDK items needed to build a game, and various author-created game frameworks are presented and are used to ... "
New York: Springer, 2012
e20425497
eBooks  Universitas Indonesia Library
cover
Fauzi Adi Rafrastara
Jakarta: Elex Media Komputindo, 2009
005.1 FAU m
Buku Teks  Universitas Indonesia Library
cover
Gamajanti Zulkarnaen
Depok: Fakultas Psikologi Universitas Indonesia, 1988
S-Pdf
UI - Skripsi Membership  Universitas Indonesia Library
cover
Vince, John
" Although it is assumed that the reader is familiar with everyday algebra and the solution of simultaneous linear equations, Matrix transforms for computer games and animation does not expect any prior knowledge of matrix notation. It includes chapters on matrix notation, determinants, matrices, 2D transforms, 3D transforms and quaternions, and includes many worked examples to illustrate their practical use ... "
London: Springer, 2012
e20407637
eBooks  Universitas Indonesia Library
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DiMarzio, J.F.
" This book is no different in that it walks you through creating an arcade style prison break game app, top to bottom for an Android smartphone or tablet. This book teaches you the unique characteristics and challenges of creating an Arcade style game And it provides you with the full source code for this sample game app ... "
New York: Springer, 2012
e20425425
eBooks  Universitas Indonesia Library
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Kirkpatrick, Graeme, 1963-
" In this compelling book, Graeme Kirkpatrick argues that computer games have fundamentally altered the relation of self and society in the digital age. Tracing the origins of gaming to the revival of play in the 1960s counter culture, Computer Games and the Social Imaginary describes how the energies of that movement transformed computer technology from something ugly and machine-like into a world of colour and fun. In the process, play with computers became computer gaming; ... "
Cambridge, UK: Polity Press, 2013
794.8 KIR c
Buku Teks  Universitas Indonesia Library
cover
John Richard Sageng
" Computer games have become a major cultural and economic force, and a subject of extensive academic interest. Up until now, however, computer games have received relatively little attention from philosophy. Seeking to remedy this, the present collection of newly written papers by philosophers and media researchers addresses a range of philosophical questions related to three issues of crucial importance for understanding the phenomenon of computer games. The nature of gameplay and player experience, the moral evaluability ... "
Dordrecht, Netherlands: Springer, 2012
e20401112
eBooks  Universitas Indonesia Library
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" This book constitutes the refereed proceedings of the 3rd International Conference on Serious Games Development and Applications, SGDA 2012, held in Bremen, Germany in September 2012. The 22 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers cover various topics on serious games including engineering, education, health care, military applications, game design, game study, game theories, virtual reality, 3D visualisation and medical applications of games technology.  ... "
Berlin: Springer-Verlag, 2012
e20407872
eBooks  Universitas Indonesia Library
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