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Ditemukan 11 dokumen yang sesuai dengan query
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Kuryanovich, Egor
" HTML5 games most wanted gathers the top HTML5 games developers and reveals the passion they all share for creating and coding great games. You'll learn programming tips, tricks, and optimization techniques alongside real-world code examples that you can use in your own projects. The book is packed full of JavaScript, HTML5, WebGL, and CSS3 code, showing you how these fantastic games were built and passing on the skills you'll need to create your own great ... "
New York: Springer, 2012
e20425539
eBooks  Universitas Indonesia Library
cover
" This book constitutes the refereed proceedings of the 5th International Workshop on Motion in Games, held in Rennes, France, in November 2012. The 23 revised full papers presented together with 9 posters and 5 extended abstracts were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on planning, interaction, physics, perception, behavior, virtual humans, locomotion, and motion capture ... "
Berlin: Springer-Verlag , 2012
e20406757
eBooks  Universitas Indonesia Library
cover
Gaby Reveria Hellianto
" Pada saat ini, game telah berkembang pesat menjadi salah satu hal yang ada dalam keseharian manusia. Dimulai dari game yang dahulu hanya merupakan sarana penghiburan semata, sekarang telah menjadi sarana dengan banyak fungsi lainnya, misalnya saja sebagai sarana pembelajaran dan lahan bisnis. Hal tersebut dapat terjadi karena pada dasarnya game diciptakan dengan tujuan positif. Selain karena manfaat positifnya, perubahan zaman dan teknologi juga telah mendorong pada perkembangan game di dunia yang menjadi semakin pesat. Industri ... "
Depok: Fakultas Teknik Universitas Indonesia, 2017
S67946
UI - Skripsi Membership  Universitas Indonesia Library
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Moore, Michael E.
Florida: CRC PRESS, 2011
794.81 MOO b
Buku Teks  Universitas Indonesia Library
cover
" This book constitutes the thoroughly refereed post-conference proceedings of the 13th Advances in Computer Games Conference, ACG 2011, held in Tilburg, The Netherlands, in November 2011. The 29 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers cover a wide range of topics such as Monte-Carlo tree search and its enhancement, temporal difference learning, optimization, solving and searching, analysis of a game characteristic, new approaches, and serious games ... "
Berlin: Springer-Verlag, 2012
e20406323
eBooks  Universitas Indonesia Library
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Vince, John
" Although it is assumed that the reader is familiar with everyday algebra and the solution of simultaneous linear equations, Matrix transforms for computer games and animation does not expect any prior knowledge of matrix notation. It includes chapters on matrix notation, determinants, matrices, 2D transforms, 3D transforms and quaternions, and includes many worked examples to illustrate their practical use ... "
London: Springer, 2012
e20407637
eBooks  Universitas Indonesia Library
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Chin, Robert
" Beginning iOS 3D unreal games development covers using the unreal UDK game creation system to create 3D games for the iOS platform, which includes the iPhone, iPod touch and iPad. Specifically, this book covers, unrealScript programming language, going beyond the limitations of the visual Kismet scripting language, the Unreal UDK code framework, basic UDK tools and other UDK items needed to build a game, and various author-created game frameworks are presented and are used to ... "
New York: Springer, 2012
e20425497
eBooks  Universitas Indonesia Library
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Guerineau, David
" With GameSalad, you can design, build, and publish a 2D game in the App Store using an easy-to-use, no-programming-required game creation tool. Learn GameSalad for iOS shows you how to set up your development environment and how to create a variety of simple 2D games from a breakout-style game to an arcade shooter to a maze game. You'll also learn how to use GameSalad to create a non-game app as well. This book also takes ... "
New York: Springer, 2012
e20425545
eBooks  Universitas Indonesia Library
cover
Van der Spuy, Rex
" The aim of Foundation game design with ActionScript 3.0 is to take you, even if you’ve minimal multimedia or programming experience, through a series of step-by-step examples and detailed case studies, to the point where you'll have the skills to independently design any conceivable 2D game using Flash and ActionScript. Focused and friendly introduction to designing games with Flash and ActionScript. Detailed case studies of Flash games. Essential techniques for building games, with each chapter ... "
New York: Springer, 2012
e20425531
eBooks  Universitas Indonesia Library
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Itterheim, Steffen
" This book shows you how to use the powerful new cocos2d, version 2 game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more. It teaches you, the process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. How to add ... "
New York: Springer, 2012
e20425541
eBooks  Universitas Indonesia Library
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