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"Anime is a quintessentially Japanese form of animation consisting of both hand drawn and computer-generated imagery, and is often characterised by colourful graphics, vibrant characters, and fantastical themes. As an increasingly globalising expression of popular art and entertainment, and distributed through cinema, television, and over the internet, anime series and films have an enormous following, not only in Japan but also in Asia. This book provides a comprehensive survey of the historical development, industrial structure, and technical features of Japanese animation and of the overall dynamics of its globalisation in key contexts of the Asian region. Specific chapters cover anime’s production logics, its features as an ‘emotion industry’, and the involvement of a range of Asian countries in the production, consumption, and cultural impact of Japanese animation."
London: Routledge, 2021
e20534352
eBooks  Universitas Indonesia Library
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Cherli Septiani
"Kontestasi anime Jepang dan animasi Cina (donghua) merupakan fenomena yang menarik. Belakangan ini, film animasi yang beredar bukan hanya didominasi oleh anime Jepang namun juga film animasi Cina atau yang dikenal dengan sebutan donghua. Peminat anime Jepang mulai melirik donghua Cina. Bagaimana kontestasi konkrit di antara keduanya menjadi fokus permasalahan penelitian ini. Tujuan penelitian ini adalah menjelaskan kontestasi anime Jepang dan donghua Cina. Teori yang digunakan dalam penelitian ini adalah kontestasi budaya yang dikemukakan oleh Marc Howard Ross (2009) dan soft power dari Joseph Nye (2004). Eksplanasi atas kontestasi anime Jepang dan donghua Cina terbagi atas kontestasi unsur intrinsik dan kontestasi unsur ekstrinsik. Kontestasi unsur intrinsik berkenaan dengan (i) isi cerita, (ii) sinematografi, dan (iii) karakter animasi. Sementara itu, kontestasi unsur ekstrinsik, terbagi atas (i) kontestasi popularitas anime Jepang dan donghua Cina di kalangan komunitasnya, dan (ii) kontestasi popularitas anime-donghua di kalangan reviewer anime. Berdasarkan hasil yang diperoleh, anime Jepang masih dapat berkontestasi dalam unsur intrinsik dan ekstrinsik. Namun, permasalahan internal seperti pekerjaan animator yang bekerja melampaui batas dengan pendapatan yang rendah membuat orang Jepang enggan menjadi animator. Jika permasalahan ini tidak teratasi, anime akan mengalami masalah dalam hal rekrutmen animator yang berkualitas. Sementara itu, donghua dalam hal ini masih pada tahap mengembangkan unsur intrinsik dan ekstrinsiknya, seperti isi cerita, sinematografi, karakter anime, popularitas di kalangan komunitas dan reviewer. Meskipun pembuatan animasinya sudah sangat canggih, masih ada bagian-bagian tertentu dalam unsur intrinsik dan ekstrinsik yang belum bisa menyaingi anime.

The contestation between Japanese anime and Chinese animation (donghua) is an interesting phenomena. These days, animated films in circulation are not only dominated by Japanese anime but also Chinese animated films or known as donghua. Japanese anime fans are starting to look at Chinese donghua. How concrete contestation between the two is the focus of this research problem. The purpose of this research is to explain the contestation of Japanese anime and Chinese donghua. The theory used in this research is cultural contestation proposed by Marc Howard Ross (2009) and soft power from Joseph Nye (2004). Explanation of the contestation of Japanese anime and Chinese donghua is divided into intrinsic element contestation and extrinsic element contestation. Intrinsic element contestation concerns (i) story content, (ii) cinematography, and (iii) animated characters. Meanwhile, the contestation of extrinsic elements is divided into (i) contestation of the popularity of Japanese anime and Chinese donghua among their communities, and (ii) contestation of anime-donghua popularity among anime reviewers. Based on the results obtained, Japanese anime can still contest in intrinsic and extrinsic elements. However, internal problems such as overworked animators with low income discourage Japanese people from becoming animators. If these issues are not resolved, anime will experience problems in terms of recruiting qualified animators. Meanwhile, donghua in this case is still in the stage of developing its intrinsic and extrinsic elements, such as story content, cinematography, anime characters, popularity among the community and reviewers. Although the animation creation is very sophisticated, there are still certain parts such as story content, popularity among the community and reviewers that cannot compete with anime."
Depok: Fakultas Ilmu Pengetahuan Budaya Universitas Indonesia, 2024
TA-pdf
UI - Tugas Akhir  Universitas Indonesia Library
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New York: Wiley-Academy, 2001
729 ARC
Buku Teks SO  Universitas Indonesia Library
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Wulan Ayu Darmayanti
"Tulisan ini bertujuan untuk mengetahui bagaimana pembuat film mengemas sebuah pesan dalam merepresentasikan sebuah realitas yang ada pada kehidupan masyarakat, khususnya pada film animasi anak berjudul Frozen dalam merepresentasikan konsep cinta. Penulis menggunakan konsep representasi pada film dan enam tipe cinta menurut Lee. Selain itu, penulis menggunakan analisis naratif dengan menjelaskan struktur tiga babak dalam film Frozen. Hal tersebut bertujuan untuk memudahkan penulis dalam menggambarkan bagaimana representasi konsep cinta dalam film tersebut.
Terdapat dua penelitian yang mendasari penulisan ini. Pertama, penelitian berjudul Representasi Stereotipe Perempuan dalam Film Brave ditulis oleh Fanny Puspitasari, Universitas Kristen Petra, Surabaya dan yang kedua berjudul Disney?s Influence on Famales Perception of Gender and Love yang ditulis oleh Theresa Tonn, pada tahun 2008, Universitas Wisconsin Stout, Amerika. Penulis mengganti konsep Vladmirr Propp dalam penelitian sebelumnya dengan struktur tiga babak. Tulisan ini menunjukan terdapat lima dari enam tipe cinta menurut Lee yang digambarkan oleh masing-masing karakter yang ada pada film Frozen, yaitu Eros, Ludus, Agape, Mania, dan Storge.

This paper aims to examine how film creators potray the representation of realities within people?s life, especially through the children animation, Frozen, in representing the concept of love. The author uses concept of representation in movies and six types of love according to Lee. Additionally, the author uses narrative analysis to explain the three acts structure in the movie Frozen. This method will facilitate the author in illustrating how the concept of love is potrayed in the movie.
There are two researches used as the basis of this paper. First, a research titled Representasi Stereotipe Perempuan dalam Film Brave written by Fanny Puspitasari Go, Universitas Kristen Petra, Surabaya. The second one, titled Disney?s Influence on Famales Perception of Gender and Love written by Theresa Tonn, in 2008, University of Wisconsin Stout, United States. The author substituted Vladmirr Propp?s concept used on the previous paper with the concept of three acts structure. This paper suggest that there are five out of six types of love according to Lee, depicted through different characters in Frozen, Eros, Agape, Mania, and Storge.
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Depok: Fakultas Ilmu Sosial dan Ilmu Politik Universitas Indonesia, 2016
MK-pdf
UI - Makalah dan Kertas Kerja  Universitas Indonesia Library
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Hayward, Stan
London: Focal Press, 1984
776.6 HAY c
Buku Teks SO  Universitas Indonesia Library
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Magnenat-Thalmann, Nadia, 1946-
Tokyo: Springer-Verlag , 1990
006.6 THA c
Buku Teks SO  Universitas Indonesia Library
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Weinstock, Neal
Reading, Mass.: Addison-Wesley, 1986
778.534 7 WEI c
Buku Teks SO  Universitas Indonesia Library
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Parent, Rick
Waltham, MA : Elesevier, 2012
006.696 PAR c
Buku Teks SO  Universitas Indonesia Library
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Halas, John, Author
London and New York: Focal Press, 1971
778.534 7 HAL t
Buku Teks SO  Universitas Indonesia Library
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Zaharuddin G. Djalle
Bandung: Informatika, 2007
791.433 4 ZAH t
Buku Teks SO  Universitas Indonesia Library
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