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Hasil Pencarian

Ditemukan 7692 dokumen yang sesuai dengan query
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Hulsey, Nathan
"In this book, Nathan Hulsey explores the links between game design, surveillance, computation, and the emerging technologies that impact our everyday lives at home, at work, and with our family and friends."
Bingley: Emerald Publishing Limited, 2020
e20528031
eBooks  Universitas Indonesia Library
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Fitzpatrick, Frank
"This book provides a critical analysis of the key concepts in culture and interaction. Drawing from a breadth of perspectives and contemporary analysis, it equips students and professionals from varied backgrounds with the tools to understand, discuss and apply these concepts to their own experiences of intercultural interaction."
Bingley: Emerald Publishing Limited, 2020
e20528115
eBooks  Universitas Indonesia Library
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New Jersey: Prentice-Hall, 1968
301 SOC
Buku Teks  Universitas Indonesia Library
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Karp, David A.
Long Grove: Waveland Press, 2004
301 KAR s
Buku Teks SO  Universitas Indonesia Library
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Moran, Joe
New York: Routledge, 2005
307.76 MOR r
Buku Teks  Universitas Indonesia Library
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Hafizh Faikar Agung Ramadhan
"Tesis ini membahas tentang framing citra positif gamers dalam pemberitaan maupun artikel terkait gamers pada media online kompas.com. Penelitian ini menggunakan metode penelitian kualitatif dengan analisis framing model Zhongdang Pan dan Kosicki. Hasil penelitian ini menunjukkan bahwa kompas.com terkesan memframing citra positif pada gamers untuk mengikuti selera pasar saat ini. Framing citra positif yang berfokus pada penghasilan dan e-sport menunjukan bahwa kompas.com masih tunduk pada kepentingan kompas grup yang \memiliki kepentingan dengan acara bertemakan gamers.

This thesis discusses Positif Image framing trough news and articles related to gamers in online media kompas.com. This study used a qualitative research method with the Zhongdang Pan and Kosicki framing analysis model. The results of this study indicate that kompas.com seems to frame a positive image of gamers to follow current market tastes. Positive image framing that focuses on income and e-sports shows that kompas.com is still subject to the Kompas Group which has an interest in gamers-themed news."
Depok: Fakultas Ilmu Sosial dan Ilmu Politik Universitas Indonesia, 2021
T-pdf
UI - Tesis Membership  Universitas Indonesia Library
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Keele, Staffordhire: The University of Keele, 1969
301.16 SOC
Buku Teks  Universitas Indonesia Library
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Barrat, David
London: Rontledge, 1994
302.23 BAR m
Buku Teks  Universitas Indonesia Library
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"The topics treated in this handbook cover all areas of games and entertainment technologies, such as digital entertainment; technology, design/art, and sociology. The handbook consists of contributions from top class scholars and researchers from the interdisciplinary topic areas. The aim of this handbook is to serving as a key reference work in the field and provides readers with a holistic picture of this interdisciplinary field covering technical issues, aesthetic/design issues, and sociological issues. At present, there is no reference work in the field that provides such a broad and complete picture of the field. Engineers and researchers who want to learn about this emerging area will be able to find adequate answers regarding technology issues on digital entertainment. Designers and artists can learn how their skills and expertise can contribute to this emerging area. Also researchers working in the field of sociology and psychology will find how their experience and knowledge are connected to other areas such as technology and art/design. Although topics are written by foremost experts from the field, the description for each topic has been intended to be easily understandable but yet comprehensive enough so that it caters not only for the experts but also beginners and students in the field."
Singapore: Springer Singapore, 2019
e20510219
eBooks  Universitas Indonesia Library
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Crone, Tom
Oxford: Focal Press, 1995
343.099 CRO l
Buku Teks  Universitas Indonesia Library
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