Hasil Pencarian  ::  Simpan CSV :: Kembali

Hasil Pencarian

Ditemukan 499 dokumen yang sesuai dengan query
cover
Thiagarajan, Sivasailam
"Create 30, learner-centered games in five key training areas: performance, communication, teamwork, leadership, and diversity.
With a single deck of cards, a timer, and a user's guide, you can mix and match games to create a unique, fun, and customized learning experience. Participants are encouraged to be creative while they learn with open-ended questions and unpredictable tasks. Watch as excitement and motivation for training skyrocket as learners scramble to complete their cards."
Alexandria, Virginia: American Society for Training & Development, 2007
e20441341
eBooks  Universitas Indonesia Library
cover
Thiagarajan, Sivasailam
"Seven time-tested presentation methods for turning a lecture into a two-way communication medium.
Although the juxtaposition of the words lecture and interactive may seem like an unlikely duo, Thiagi's Interactive Lectures proves how the unusual pairing can successfully co-exist. Lectures become interactive when you incorporate Thiagi's featured games and exercises. Learn how and when to employ interactive activities with step-by-step instructions for their application and blending in the classroom."
Alexandria, VA: American Society for Training and Development Press, 2005
e20438803
eBooks  Universitas Indonesia Library
cover
Adi Soenarno
Yogyakarta: Andi Offset, 2006
658.403 ADI c
Buku Teks  Universitas Indonesia Library
cover
London : Academy Editions, 1996
724.6 GAM
Buku Teks SO  Universitas Indonesia Library
cover
Collins, Suzanne
"Summary:
First in the ground-breaking HUNGER GAMES trilogy, this new foiled edition of THE HUNGER GAMES is available for a limited period of time. In a vision of the near future, a terrifying reality TV show is taking place. Twelve boys and twelve girls are forced to appear in an event called The Hunger Games. There is only one rule: kill or be killed."
London: Scholastic, 2015
813 COL h
Buku Teks SO  Universitas Indonesia Library
cover
Sugar, Steve
"Games are one of the most effective ways for learners to acquire and retain information. This issue presents five fully adaptable learning games selected to fill a specific function in a training plan. Each game is presented in terms of its learning objective, features and mode of play. A step-by-step job aid is included to assist you in adapting the material presented for your own needs."
Alexandria, VA: [American Society for Training and Development Press, American Society for Training and Development Press], 2000
e20429048
eBooks  Universitas Indonesia Library
cover
Wright, Andrew, 1937-
New York: Cambridge University Press , 1994
418.007 WRI g (1)
Buku Teks SO  Universitas Indonesia Library
cover
Artikel Jurnal  Universitas Indonesia Library
cover
Kaplan, Edward L.
New York: John Wiley & Sons, 1982
519.7 KAP m
Buku Teks SO  Universitas Indonesia Library
cover
Kirkpatrick, Graeme, 1963-
"In this compelling book, Graeme Kirkpatrick argues that computer games have fundamentally altered the relation of self and society in the digital age. Tracing the origins of gaming to the revival of play in the 1960s counter culture, Computer Games and the Social Imaginary describes how the energies of that movement transformed computer technology from something ugly and machine-like into a world of colour and fun. In the process, play with computers became computer gaming; a new cultural practice with its own values."
Cambridge, UK: Polity Press, 2013
794.8 KIR c
Buku Teks SO  Universitas Indonesia Library
<<   1 2 3 4 5 6 7 8 9 10   >>