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Hasil Pencarian

Ditemukan 2759 dokumen yang sesuai dengan query
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Kraft, Christian
"User Experience Innovation is a book about creating novel and engaging user experiences for new products and systems. User experience is what makes devices such as Apple's iPhone and systems such as Amazon.com so successful. iPhone customers don't buy just a phone; they buy into an experience enabled by the device. Similarly, Amazon.com customers enter a world of book reviews, interesting recommendations, instant downloads to their Kindle, and one-click purchasing. Products today are focal points, and it is the experience surrounding the product that matters the most. User Experience Innovation helps you create the right sort of experience around your products in order to be successful in the marketplace."
New York : Springer, 2012
e20425612
eBooks  Universitas Indonesia Library
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Sauro, Jeff
"The primary purpose of this book is to provide a statistical resource for those who measure the behavior and attitudes of people as they interact with interfaces. The focus is on methods applicable to practical user research, based on our experience, investigations, and reviews of the latest statistical literature."
Boston: Elsevier, 2012
004.019 SAU q
Buku Teks SO  Universitas Indonesia Library
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Schmidt, Aaron
London: Facet, 2012
025 SCH u
Buku Teks SO  Universitas Indonesia Library
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Keiko Aaliya Hernowo Putri
"Perkembangan teknologi memberikan dampak positif terutama dalam industri keuangan, terbukti transaksi
keuangan semakin bergeser ke arah digital. Banyak perusahaan menciptakan dompet digital atau bank digital
sebagai solusi keuangan. Dengan kondisi 48% masyarakat Indonesia tidak memiliki rekening bank padahal tingkat
penetrasi pengguna smartphone sudah di angka 67,88% menjadi peluang kolaborasi bagi Bank Jago dan Gojek
untuk meningkatkan inklusi keuangan di Indonesia. Penelitian ini dilakukan untuk mengetahui pengalaman
pengguna terhadap intensi penggunaan dari fitur hasil kolaborasi Bank Jago dan Gojek yang ditinjau dengan
diffusion of innovation theory dan brand alliances. Penelitian dilakukan menggunakan mixed-method, pendekatan
kualitatif dengan grounded theory dan pendekatan kuantitatif dengan PLS-SEM pada 431 responden. Pengalaman
pengguna yang berhasil diidentifikasi pada tahap kualitatif adalah integration, design, flexibility, efficiency, dan
financial benefit. Pada tahap kuantitatif diperoleh intention to use dipengaruhi perceived compatibility, perceived
relative advantages, attitude toward alliances, dan brand trust. Adapun perceived compatibility dipengaruhi
efficiency dan financial benefit, sedangkan perceived relative advantages dipengaruhi integration, flexibility,
efficiency, dan financial benefit. Penelitian ini dapat menambah pengetahuan terkait inovasi kolaborasi produk
digital dan dapat dikembangkan pada penelitian selanjutnya. Penelitian ini bermanfaat bagi pengembang produk
digital terutama yang bergerak di bidang financial technology, masyarakat, dan pemerintah Indonesia dalam
menciptakan ekosistem keuangan yang lebih baik.

Technological advancements have had a positive impact, particularly in the financial industry, as evidenced by the
increasing shift towards digital financial transactions. Many companies are racing to create digital wallets or digital
banks as financial solutions. With 48% of the Indonesian population not having a bank account, despite a
smartphone user penetration rate of 67.88%, this situation presents a collaboration opportunity for Bank Jago and
Gojek to enhance financial inclusion in Indonesia. This research was conducted to understand user experiences
and intentions regarding the collaborative features of Bank Jago and Gojek, using the diffusion of innovation
theory and brand alliances as frameworks. The study employed a mixed-method approach, with qualitative analysis
using grounded theory and quantitative analysis using PLS-SEM on 431 respondents. User experiences identified
in the qualitative phase included integration, design, flexibility, efficiency, and financial benefits. In the
quantitative phase, it was found that intention to use is influenced by perceived compatibility, perceived relative
advantages, attitude toward alliances, and brand trust. Perceived compatibility is influenced by efficiency and
financial benefits, while perceived relative advantages are influenced by integration, flexibility, efficiency, and
financial benefits. This research contributes to the understanding of collaborative innovation in digital product
development and can be further expanded in future studies. Moreover, it provides valuable insights for digital
product developers, Indonesian society and government in creating a better financial ecosystem.
"
Depok: Fakultas Ilmu Komputer Universitas Indonesia, 2023
S-pdf
UI - Skripsi Membership  Universitas Indonesia Library
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Endriyani Rahayu
"Perkembangan teknologi memberikan dampak positif terutama dalam industri keuangan, terbukti transaksi keuangan semakin bergeser ke arah digital. Banyak perusahaan menciptakan dompet digital atau bank digital sebagai solusi keuangan. Dengan kondisi 48% masyarakat Indonesia tidak memiliki rekening bank padahal tingkat penetrasi pengguna smartphone sudah di angka 67,88% menjadi peluang kolaborasi bagi Bank Jago dan Gojek untuk meningkatkan inklusi keuangan di Indonesia. Penelitian ini dilakukan untuk mengetahui pengalaman pengguna terhadap intensi penggunaan dari fitur hasil kolaborasi Bank Jago dan Gojek yang ditinjau dengan diffusion of innovation theory dan brand alliances. Penelitian dilakukan menggunakan mixed-method, pendekatan kualitatif dengan grounded theory dan pendekatan kuantitatif dengan PLS-SEM pada 431 responden. Pengalaman pengguna yang berhasil diidentifikasi pada tahap kualitatif adalah integration, design, flexibility, efficiency, dan financial benefit. Pada tahap kuantitatif diperoleh intention to use dipengaruhi perceived compatibility, perceived relative advantages, attitude toward alliances, dan brand trust. Adapun perceived compatibility dipengaruhi efficiency dan financial benefit, sedangkan perceived relative advantages dipengaruhi integration, flexibility, efficiency, dan financial benefit. Penelitian ini dapat menambah pengetahuan terkait inovasi kolaborasi produk digital dan dapat dikembangkan pada penelitian selanjutnya. Penelitian ini bermanfaat bagi pengembang produk digital terutama yang bergerak di bidang financial technology, masyarakat, dan pemerintah Indonesia dalam menciptakan ekosistem keuangan yang lebih baik.

Technological advancements have had a positive impact, particularly in the financial industry, as evidenced by the increasing shift towards digital financial transactions. Many companies are racing to create digital wallets or digital banks as financial solutions. With 48% of the Indonesian population not having a bank account, despite a smartphone user penetration rate of 67.88%, this situation presents a collaboration opportunity for Bank Jago and Gojek to enhance financial inclusion in Indonesia. This research was conducted to understand user experiences and intentions regarding the collaborative features of Bank Jago and Gojek, using the diffusion of innovation theory and brand alliances as frameworks. The study employed a mixed-method approach, with qualitative analysis using grounded theory and quantitative analysis using PLS-SEM on 431 respondents. User experiences identified in the qualitative phase included integration, design, flexibility, efficiency, and financial benefits. In the quantitative phase, it was found that intention to use is influenced by perceived compatibility, perceived relative advantages, attitude toward alliances, and brand trust. Perceived compatibility is influenced by efficiency and financial benefits, while perceived relative advantages are influenced by integration, flexibility, efficiency, and financial benefits. This research contributes to the understanding of collaborative innovation in digital product development and can be further expanded in future studies. Moreover, it provides valuable insights for digital product developers, Indonesian society and government in creating a better financial ecosystem."
Depok: Fakultas Ilmu Komputer Universitas Indonesia, 2023
S-pdf
UI - Skripsi Membership  Universitas Indonesia Library
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Filler, Ewald A.
The Netherlands: Kluwer Law International, 2012
347.240 9 FIL c
Buku Teks  Universitas Indonesia Library
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Kuniavsky, Mike
"Contents
Introduction: the middle of Moore's law -- What is user experience design and who creates it? -- Interaction metaphors -- Information is a material -- The Whirlpool Centralpark refrigerator : the design of an accessory port -- Information shadows -- Clickables : toys and information shadows -- Devices are service avatars -- The iPod : a service avatar -- Applianceness -- Roomwizard : an appliance for office society -- Scales of experience -- Plasma poster : unifying work cultures with a digital poster -- Observation and ideation -- Simulation and sketching -- Nabaztag, an ambiguous avatar -- Augmentations and mashups -- Common design challenges -- From invisible computing to everyware."
Amsterdam: Morgan Kaufmann Publisher, 2010
004.019 KUN s
Buku Teks SO  Universitas Indonesia Library
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""This book offers innovative design solutions for mobile human-computer interfaces, addressing both challenges and opportunities in the field to pragmatically improve the accessibility of mobile technologies"-- Provided by publisher."
Hershey, PA: Information Science Reference, 2014
005.437 RES
Buku Teks SO  Universitas Indonesia Library
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Mendoza, Adrian
"This is your must-have resource to the theoretical and practical concepts of mobile UX. You?ll learn about the concepts and how to apply them in real-world scenarios. Throughout the book, the author provides you with 10 of the most commonly used archetypes in the UX arena to help illustrate what mobile UX is and how you can master it as quickly as possible. First, you?ll start off learning how to communicate mobile UX flows visually. From there, you?ll learn about applying and using 10 unique user experience patterns or archetypes for mobile. Finally, you?ll understand how to prototype and use these patterns to create websites and apps.
"
Waltham, MA: Morgan Kaufmann, 2014
e20427297
eBooks  Universitas Indonesia Library
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Clara Francine Paramesvari
"Laporan magang ini disusun untuk mengevaluasi prosedur pembuatan user interface dan user development khususnya mengenai wireframing dan usability testing yang dilakukan oleh PT ABC dan kliennya di industri telekomunikasi untuk aplikasi B2B yang dibuat dengan tujuan untuk meningkatkan kapabilitas UMKM. Fokus laporan magang ini adalah untuk mengevaluasi kesesuaian antarmuka pengguna dan prosedur pengembangan pengguna yang dilakukan oleh PT ABC dan kliennya dengan teori, standar, dan peraturan yang berlaku. Hasil evaluasi menunjukkan bahwa prosedur pembuatan user interface dan user development PT ABC dan client telah dilakukan sesuai teori, standar, dan regulasi yang berlaku. Selain itu, laporan ini juga membahas refleksi diri penulis selama magang di PT ABC. Pengalaman magang yang dialami penulis menjadi sarana evaluasi dan perbaikan diri di masa yang akan datang.

This internship report was prepared to evaluate the procedures for making user interfaces and user development especially concerning wireframing and usability testing carried out by PT ABC and its clients in the telecommunications industry for Business-to-Business applications that were created with the aim of increasing the capabilities of MSMEs. The focus of this internship report is to evaluate the suitability of the user interface and user development procedures carried out by PT ABC and its clients with applicable theories, standards, and regulations. The results of the evaluation show that the procedures for making user interfaces and user development of PT ABC and the client have been carried out according to applicable theories, standards, and regulations. In addition, this report also discusses the author's self-reflection during his internship at PT ABC. The internship experience experienced by the author becomes a means of evaluating and improving himself in the future.
"
Depok: Fakultas Ekonomi dan Bisnis Universitas Indonesia, 2021
TA-Pdf
UI - Tugas Akhir  Universitas Indonesia Library
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