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Hasil Pencarian

Ditemukan 11026 dokumen yang sesuai dengan query
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Sood, Raghav
"This book walks you through the foundations of building an augmented reality application. From using various software and android hardware sensors, such as an accelerometer or a magnetometer (compass), you'll learn the building blocks of augmented reality for both marker- and location-based apps. Case studies are included in this one-of-a-kind book, which pairs nicely with other android development books. "
New York : Springer, 2012
e20425581
eBooks  Universitas Indonesia Library
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Komatineni, Satya
"Pro android 4 shows you how to build real-world and fun mobile apps using the new Android SDK 4, which unifies Gingerbread for smartphones, Honeycomb for tablets and augments further with Google TV and more. This android 4 book Pro android 3 and covers everything from the fundamentals of building apps for embedded devices, smartphones, and tablets to advanced concepts such as custom 3D components, multi-tasking, sensors/augmented reality, better accessories support and much more. Using the tutorials and expert advice, you'll quickly be able to build cool mobile apps and run them on dozens of Android-based smartphones. You'll explore and use the Android APIs, including those for media and sensors."
New York : Springer, 2012
e20425573
eBooks  Universitas Indonesia Library
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"Seiring dengan pesatnya perkembangan teknologi membuat perkembangan pula pada bidang virtual reality menjadi augmented reality. Augmented reality secara cepat berkembang di berbagai bidang termasuk dalam bidang pendidikan. Salah satu kelebihan dari augmented reality yaitu dapat diimplementasikan secara luas dalam berbagai media sebagai aplikasi mobile dalam smartphone. Makalah ini mengembangkan aplikasi dengan menggunakan teknologi augmented reality untuk visualisasi sistem tata surya. Visualisasi terbagi menjadi empat bagian yaitu visualisasi Matahari dan planet-planet, pengelompokan planet-planet, gerhana, dan benda-benda setiap langit. Software yang digunakan di antaranya Unity 3D, Vuforia, Cinema 4D, Android SDK. Hasil pengujian bahwa aplikasi berjalan baik pada perangkat smartphone dengan RAM minimal 278MB dan kecepatan prosesor minimal 800 MHz. Hasil kuesioner pengguna menunjukkan aspek desain navigasi, kualitas, dan tingkat kepuasan lebih dari 50%."
MULTI 1:1 (2015)
Artikel Jurnal  Universitas Indonesia Library
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Westfall, Jon
"With Beginning android web apps development, you'll learn how to apply HTML5, CSS3, JavaScript, Ajax and other web standards for use on the android mobile platform, by building a variety of fun and visually stimulating games and other web applications! If you've done some basic web development, and you want to build your skills to create exceptional web apps, you'll find everything you seek in the discussions and examples in this book."
New York: Springer, 2012
e20425471
eBooks  Universitas Indonesia Library
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Cinar, Onur
"Android apps with eclipse provides a detailed overview of eclipse, including steps and the screenshots to help Android developers to quickly get up to speed on eclipse and to streamline their day-to-day software development. This book includes the following, overview of eclipse fundamentals for both Java and C/C++ development, using eclipse android development toolkit (ADT) to develop, debug, and troubleshoot Android applications, and using eclipse C/C++ development toolkit (CDT) in conjunction with android native development kit (NDK) to integrate, develop and troubleshoot native Android components through eclipse."
New York: Springer, 2012
e20425435
eBooks  Universitas Indonesia Library
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Hoisington, Corinne
"Summary:
Helps students prepare with a thorough introduction to Java and the keys to creating effective mobile applications. This book offers a hands-on tutorial approach with clear, step-by-step instruction and numerous screen shots to guide readers through tasks efficiently"
New Zeland: Cengage Learning, 2013
004.678 HOI a
Buku Teks SO  Universitas Indonesia Library
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Guihot, Herve
"Android allows developers to write apps using Java, C or a combination of both with the Android SDK and the Android NDK. This book reveals how to fine-tune your Android apps, making them more stable and faster. In this book, you'll learn the following, how to optimize your Java code with the SDK, but also how to write and optimize native code using advanced features of the Android NDK such as using ARM single instruction multiple data (SIMD) instructions (in C or assembly), how to use multithreading in your application, how make best use of memory and how to maximize battery life, and how to use to some OpenGL optimizations and to Renderscript, a new feature in Android 3.0 (Honeycomb) and expanded in Android 4.0 (Ice Cream Sandwich).
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New York : Springer, 2012
e20425578
eBooks  Universitas Indonesia Library
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Nolan, Godfrey
"Decompiling android looks at the the reason why android apps can be decompiled to recover their source code, what it means to android developers and how you can protect your code from prying eyes. This is also a good way to see how good and bad android apps are constructed and how to learn from them in building your own apps. This is becoming an increasingly important topic as the android marketplace grows and developers are unwittingly releasing the apps with lots of back doors allowing people to potentially obtain credit card information and database logins to back-end systems, as they don’t realize how easy it is to decompile their android code. In depth examination of the Java and android class file structures. Tools and techniques for decompiling android apps. Tools and techniques for protecting your android apps."
New York: Springer, 2012
e20425509
eBooks  Universitas Indonesia Library
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Bayu Ichwana
"ABSTRAK
Pada abad ini dirasakan perkembangan mekatronika yang merupakan gabungan dari tiga disiplin ilmu yaitu mekanika, elektronika, dan sistem informasi terbilang pesat. Hal ini terlihat dari kontribusi alat-alat mekatronika yang serba otomatis telah mampu memanjakan kehidupan manusia. Di Indonesia, mekatronika merupakan ilmu yang terbilang baru, kemampuan SDM Indonesia dalam ilmu ini belum merata bagi siswa maupun bagi mahasiswa yang berkecimpung pada bidang teknik. Namun, alat-alat mekatronika yang terbilang canggih telah beredar di pasar Indonesia bahkan telah digunakan oleh berbagai pihak. Hal ini merupakan potensi bagi lulusan teknik Indonesia karena alat-alat tersebut membutuhkan operator yang andal dalam bidang ilmu tersebut ataupun kebutuhan perawatan dari alat mekatronika itu sendiri. Salah satu cara agar meningkatkan SDM Indonesia adalah dengan meningkatkan minat pada bidang mekatronika sejak dini. Para siswa SMA telah diberikan pengenalan terhadap alat-alat mekatronika. Namun, dalam pengenalannya dibutuhkan kemampuan dalam membuat program yang terbilang sulit sehingga dapat mematahkan semangat para pelajar, maka dari itu akan dibuatkan modul pengukuran yang terdiri dari beberapa sensor yang merupakan alat mekatronika, serta aplikasi yang dapat membaca nilai pengukuran serta menjalankan logika dasar. Dipilihnya aplikasi berbasis android disebabkan sudah umumnya penggunaan ponsel pintar dan lebih luas nya kalangan pengguna Android. Koneksi Bluetooth juga disematkan untuk menghubungkan modul dan ponsel pintar serta menambah kesan canggih dibandingkan jika dihubungkan menggunakan kabel. Selain mengenalkan para pelajar, paerangkat ini juga dapat mengetahui potensi yang dimiliki oleh bidang mekatronika.

ABSTRACT
In this century, the development of mechatronics, which is a combination of three scientific disciplines, namely mechanics, electronics, and information systems are fairly rapid. This can be seen from the contribution of all automatic mechatronic tools that have been able to help human life. In Indonesia, mechatronics is a fairly new science, the ability of Indonesian human resources in this science has not been evenly distributed for students and for students involved in the engineering field. However, the sophisticated mechatronic tools distributed in the Indonesian market have even been used by various parties. This is a potential for Indonesian engineering graduates because these tools require operators who are reliable in the field of science or the maintenance needs of the mechatronic device itself. One way to improve Indonesia's human resources is to increase interest in the field of mechatronics early on. High school students have been given an introduction to mechatronic devices. However, in its introduction needed the ability to make programs that are fairly difficult so that it can discourage students, therefore a measurement module will be made consisting of several sensors which are mechatronic devices, and applications that can read measurement values ​​and carry out basic logic. The choice of an Android-based application is due to the general use of smart phones and the wider range of Android users. Bluetooth connections are also attached to connect modules and smart phones and add a sophisticated impression compared to when connected using a cable. In addition to introducing students, this device can also find out the potential possessed by the mechatronics field."
2019
S-Pdf
UI - Skripsi Membership  Universitas Indonesia Library
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Smithwick, Mike
"In Pro OpenGL ES for Android, you'll find out how to harness the full power of OpenGL ES, and design your own 3D applications by building a fully-functional 3D solar system model using Open GL ES. OpenGL has set the standard for 3D computer graphics, and is an essential aspect of Android development. This book offers everything you need to know, from basic mathematical concepts to advanced coding techniques. You'll learn by building a fascinating 3D solar system simulator. After introducing Open GL ES, Pro OpenGL ES for Android explains the basics of 3D math and then orients you to the native Android 3D libraries you'll be using in your own 3D games and the solar system project you'll build using this book. Through the solar system example project, you'll learn how to incorporate a variety of graphic and animation techniques into your applications. You will also discover how the full spectrum of 3D development that awaits, with topics such as lighting, texture-mapping, modeling, shaders, blending modes, and several more advanced concepts."
New York : Springer, 2012
e20425606
eBooks  Universitas Indonesia Library
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