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Ditemukan 35407 dokumen yang sesuai dengan query
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"Untuk menilai tingkat kognitif dari kemampuan pemain sangatlah sulit; banyak instrumen yang berpotensi bias, tidak dapat diandalkan, dan merupakan tes yang tidak valid. Padahal, dalam serious game penting untuk mengetahui tingkat kognitif. Jika tingkat kognitif dapat diukur dengan baik, penguasaan pembelajaran dapat dicapai. Penguasaan belajar adalah inti dari proses belajar dalam serious game. Untuk mengklasifikasikan tingkat kognitif pemain, kami mengusulkan Cognitive Skill Game (CSG). CSG meningkatkan konsep kognitif untuk memantau bagaimana pemain berinteraksi dengan permainan. Permainan ini menggunakan Learning Vector Quantization (LVQ) untuk mengoptimalkan input klasifikasi keterampilan kognitif pemain. Data trining dalam observasi LVQ menggunakan data dari guru. Populasi klasifikasi keterampilan kognitif dalam penelitian ini adalah siswa saat memainkan permainan. Sebagian besar pemain CSG berkategori keterampilan kognitif adalah coba-coba. Beberapa dari mereka memiliki kategori Ahli, dan sedikit yang termasuk dalam kelompok hati-hati. Dengan demikian, secara umum kemampuan pemain masih rendah.

Abstract
To assess the cognitive level of player ability is difficult; many instruments are potentially biased, unreliable, and invalid test. Whereas, in serious game is important to know the cognitive level. If the cognitive level can be measured well, the mastery learning can be achieved. Mastery learning is the core of the learning process in serious game. To classify the cognitive level of players, researchers propose a Cognitive Skill Game (CSG). CSG improves this cognitive concept to monitor how players interact with the game. This game employs Learning Vector Quantization (LVQ) for optimizing the cognitive skill input classification of the player. Training data in LVQ use data observation from the teacher. Populations of cognitive skill classification in this research are pupils when playing the game. Mostly players cognitive skill game have cognitive skill category are Trial and Error. Some of them have Expert category, and a few included in the group carefully. Thus, the general level of skill of the player is still low."
[Fakultas Ilmu Komputer Universitas Indonesia, Public Vocational High School. Multimedia Studies Program, Bangil, Jawa Timur], 2012
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Artikel Jurnal  Universitas Indonesia Library
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Flavell, John H.
New Jersey: Prentice-Hall, 1993
155.413 FLA c
Buku Teks SO  Universitas Indonesia Library
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Best, John B.
New York: West Publishing, 1989
153.4 BAS c
Buku Teks SO  Universitas Indonesia Library
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Parkin, Alan J.
Philadelpia : Psychology , 2000
150 PAR e
Buku Teks SO  Universitas Indonesia Library
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Eysenck, Michael W.
London: Psychology Press, 2001
153 EYS p
Buku Teks SO  Universitas Indonesia Library
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Hunt, R. Reed
New York: McGraw-Hill, 2004
153 HUN f
Buku Teks SO  Universitas Indonesia Library
cover
New York: Psychology Press, 2005
153.1 CON
Buku Teks SO  Universitas Indonesia Library
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Eysenck, Michael W.
New York: Psychology Press, 2005
153.4 EYS c
Buku Teks SO  Universitas Indonesia Library
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""Cognitive psychology is an enormous field with a rich history. One problem confronting instructors in cognitive psychology courses is covering such diverse topics as pattern recognition, attention, memory, language, decision making, and problem solving. It is virtually impossible to both cover these topics and provide details regarding the beauty of the experimental studies that have tackled important topics in a single textbook. Cognitive Psychology: Key Readings helps to the void and provides students with the opportunity to learn about the details of the actual articles and chapters that have had major influences in the development of this discipline. The classic papers were selected because they have been control in defining distinct areas of research or changing the way researchers think about a given topic.""
New York: Psychology Press, 2004
153 COG
Buku Teks SO  Universitas Indonesia Library
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"mengenai proses dimana pola dan obyek dapat dikenali, diingat, di imajinasikan serta di elaborasi"
New York: Psychology Press, 2004
153 COG
Buku Teks SO  Universitas Indonesia Library
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