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Ditemukan 7250 dokumen yang sesuai dengan query
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Scandett, W. George
Thousand Oaks: Sage publications, 2005
649.5 SCA c
Buku Teks  Universitas Indonesia Library
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""Children's Play looks at the many facets of play and how it develops from infancy through late childhood. Authors W. George Scarlett, Sophie Naudeau, Dorothy Salonius-Pasternak, and Iris Ponte take a broad approach to examining how children play by including a wide variety of types of play, play settings, and play media. The book also discusses major revolutions in the way today's children play, including changes in organized youth sports, children's humor, and electronic play. Children's Play addresses diversity throughout the text and explores play on the topics of gender, disabilities, socioeconomic class, and culture." "Children's Play is an excellent textbook for advanced undergraduate courses on child behavior in the areas of Psychology, Human Development and Family Studies, Education, Early Childhood Education, and Educational Psychology. It is also a useful resource for professionals already working with children including preschool, elementary, and junior high school teachers, daycare workers, and related fields."--BOOK JACKET."
California: Sage, 2005
649.5 CHI
Buku Teks  Universitas Indonesia Library
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Cohen, David
"The Development of Play explores the central role of play in childhood development. David Cohen examines how children play with objects, with language, and most importantly with each other and their parents. He explains how play enables children to learn how to move, think, speak and imagine, as well as to develop emotionally and socially. Incorporating much of the recent research in this area, including that of John Flavell, Henry Wellman and others, The Development of Play shows how play encourages children to grasp the difference between appearance and reality"
New York: Routledge, 2006
155.418 COH d
Buku Teks SO  Universitas Indonesia Library
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New York: The Guilford Press, 2015
618.928 91 PLA
Buku Teks  Universitas Indonesia Library
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McMahon, Linnet
London: Routledge, 1992
R 618.928 9 MCM h
Buku Referensi  Universitas Indonesia Library
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Hillsdale, N.J. : L. Erlbaum Associates,, 1984
155.418 CHI
Buku Teks SO  Universitas Indonesia Library
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Hanif Abdurrahman
"Makna sosial bermain sebagai sesuatu yang tidak produktif, sukar dikendalikan, bebas, dan didorong kesenangan, berlawanan dengan identitas sosial orang dewasa yang dihargai masyarakat: produktif, dapat mengatur diri sendiri, dan patuh pada norma (Deterding, 2017). Di lain sisi, masyarakat memandang bermain sebagai hak dan fase yang harus dilalui oleh anak-anak untuk tumbuh dan berkembang. Pandangan masyarakat terhadap bermain dan anak-anak memiliki dampak yang dapat ditemukan pada bagaimana ruang bermain dirancang. Hal ini menimbulkan sebuah pertanyaan. Jika terdapat perbedaan pada bermain bagi anak-anak dan bagi orang dewasa, bagaimana bermain bagi orang dewasa, khususnya pada play pleasure dengan jenis role-playing, bermanifestasi pada ruang? Untuk menjawab pertanyaan ini, dilakukan studi kasus pada role-playing game: Dungeons & Dragons, sebagai permainan dengan genre yang digemari oleh orang dewasa. Dari hasil observasi studi kasus, ditemukan ruang bermain bagi orang dewasa memiliki karakteristik meminimalisir timbulnya rasa malu dengan: (1) meningkatkan immersion melalui atmosfer, dan dengan (2) menyediakan indikator framing yang sesuai. Manifestasi pada ruang bermain akan mengambil bentuk yang terikat erat dengan konteks dari permainan dan grup pemain itu sendiri. Pernyataan ini menunjukkan bahwa, walaupun peran yang diambil oleh ruang sama, bentuk manifestasi pada ruang bermain akan berubah seiring dengan berubahnya tiga hal: (1) konteks dari pemain, (2) genre atau play-pleasure permainan, dan (3) kebutuhan spesifik dari permainan itu sendiri.

The social meaning of playing as something that is unproductive, difficult to control, free, and driven by fun, is contrary to the social identity of adults who are valued by society: productive, self-regulating, and obedient to norms (Deterding, 2017). On the other hand, society views play as a right and a phase that children must go through to grow and develop. People's views of play and children have a found impact on how play spaces are designed. This raises a question. If there is a difference in playing for children and for adults, how will play for adults, especially in the role-playing type of play pleasure, manifest in space? To answer this question, a case study was conducted on the roleplaying game: Dungeons & Dragons, as a game with a genre favored by adults. From the results of case study observations, it was found that a playspace for adults has the characteristics of minimizing the emergence of embarrassment by: (1) increasing immersion through the atmosphere, and by (2) providing appropriate framing indicators. Manifestations in the playroom will take forms that are closely tied to the context of the game and the group of players themselves. This statement shows that, even though the role taken by the space is the same, the form of manifestation in the playing space will change as three things change: (1) the context of the player, (2) the genre or play-pleasure of the game, and (3) the specific needs of the game itself."
Depok: Fakultas Teknik Universitas Indonesia, 2021
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UI - Skripsi Membership  Universitas Indonesia Library
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Ni Ketut Septiaryani
"Penelitian ini memperkenalkan terapi bermain sebagai metode intervensi sosial dalam membantu anak yang mengalami kesulitan dalam emosional dan psikososial. Intervensi dilakukan terhadap tiga studi kasus pada anak yang mengalami stres, kedukaan dan keterlambatan perkembangan. Penelitian ini adalah penelitian kualitatif deskriptif dengan menggunakan Single-Case Design yang menggabungkan praktek klinis dan penelitian berdasarkan evidence-based practice untuk melihat bagaimana pengaruh intervensi terapi bermain dalam mengatasi permasalahan emosional dan psikososial pada anak-anak dengan menggunakan pendekatan Multidimensional dalam pembangunan manusia.
Data-data dikumpulkan melalui pengukuran dengan menggunakan instrumen Strength and Difficulties Questionnaire (SDQ) yang memiliki aspek-aspek emotional, conduct, hyperactivity, peer dan Pro-Social; wawancara mendalam dan observasi. Asesmen dilakukan berdasarkan pengukuran skor SDQ di fase baseline. Pada fase ulasan dan fase akhir dilakukan pengukuran kembali untuk mengetahui perubahan dan pencapaian dari intervensi. Hasil penelitian ini mendeskripsikan pencapaian dan perubahan positif yang diperoleh dari anak-anak yang mendapatkan intervensi terapi bermain. Peneliti merekomendasikan spesialisasi pada pekerja sosial dalam memberikan intervensi sosial menggunakan metode terapi bermain."
Depok: Fakultas Ilmu Sosial dan Ilmu Politik Universitas Indonesia, 2018
T49802
UI - Tesis Membership  Universitas Indonesia Library
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Nahm, Sheena
"Synopsis
Sheena Nahm's study of play therapy in South Korea engages theories of transnational cultural production through a focus on circuits of professional knowledge. Her subject matter draws readers into a world where the problems of childhood stress are addressed by anxious mothers and psychological professionals, adapting, translating and transforming understandings of gender, family, and the cost/benefit of economic development. -- Laura C. Nelson, University of California, Berkeley"
Lanham: Maryland : Lexington Books, 2014
618.92 NAH w
Buku Teks SO  Universitas Indonesia Library
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"Play therapy : treatment planning and interventions : the ecosystemic model and workbook, 2e, provides key information on one of the most rapidly developing and growing areas of therapy. Ecosystemic play therapy is a dynamic integrated therapeutic model for addressing the mental health needs of children and their families. The book is designed to help play therapists develop specific treatment goals and focused treatment plans as now required by many regulating agencies and third-party payers. Treatment planning is based on a comprehensive case conceptualization that is developmentally organized, strength-based, and grounded in an ecosystemic context of multiple interacting systems.
The text presents guidelines for interviewing clients and families as well as pretreatment assessments and data gathering for ecosystemic case conceptualization. The therapist's theoretical model, expertise, and context are considered. The book includes descriptions of actual play therapy activities organized by social-emotional developmental levels of the children. Any preparation the therapist may need to complete before the session is identified, as is the outcome the therapist may expect. Each activity description ends with a suggestion about how the therapist might follow up on the content and experience in future sessions. The activity descriptions are practical and geared to the child. Case examples and completed sections of the workbook are provided. It provides the therapist with an easy-to-use format for recording critical case information, specific treatment goals, and the overall treatment plan. Workbook templates can be downloaded and adapted for the therapist's professional practice."
Oxford, UK: Academic Press, 2013
e20427534
eBooks  Universitas Indonesia Library
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