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Hasil Pencarian

Ditemukan 15583 dokumen yang sesuai dengan query
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Hagler, Marion O.
New York: IEEE Pub., 1997
607HAGI001
Multimedia  Universitas Indonesia Library
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"School improvement efforts over the last few decades require teachers not only to study, implement, and assess learner outcomes outlined in national education standard, but also to provide meaningful, engaged learning for a very diverse student population. To achieve those goals, various problems then occur in the classroom and or school. In this case the best person who is profesionally aware and capable to work it out is the teacher. "
Jakarta: ISDCO, {s.a}
370 JET
Majalah, Jurnal, Buletin  Universitas Indonesia Library
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Bates, Tony, 1939-
New York: Routledge, 2005
371.33 BAT t
Buku Teks  Universitas Indonesia Library
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Wibowo Mukti
"Penelitian ini menggunakan teori difusi inovasi, dan strategi penelitiannya adalah "studi kasus", penelitian dilakukan pada sekolah yang memanfaakan Teknologi Informasi dan Komunikasi sebagai layanan pembelajaran pada daerah terpencil. Dengan cara melakukan analisis proses difusi melalui elemenelemennya, yaitu Inovasi, Saluran Komunikasi, Waktu, dan Sistem Sosial pada Sekolah Dasar Negeri 3 Cibeber, Kabupaten Lebak Banten. Penelitian ini menggunakan pendekatan kualitatif, dan didalam penelitian digambarkan bagaimana sebuah organisasi sekolah membuat keputusan untuk mengadopsi sebuah inovasi melalui proses klowledge, persuasion, decision, implementation, dan confirmation. Sehingga inovasi dianggap sebagai solusi yang lebih baik dan lebih efektif. Tujuan penelitian ini diharapkan dapat menganalisis apa yang menjadi pendukung dan hambatan pada proses difusi inovasi serta faktor-faktor yang mempengaruhi adopsi inovasi aktor pendidik di dalam sekolah model pusat sumber belajar.

This study uses the Theory of diffusion of innovation and uses "case studies" as the research strategy. The research was conducted at school that utilize Information and Communication Technology as an education service in remote areas. It's analyze the process of diffusion through its elements, namely Innovation, Communication Channel, Time, and Social Systems at State Primary School 3 Cibeber, Lebak Banten. This study used a qualitative approach. This study described how a school organization made its decision to adopt an innovation through knowledge process, persuasion, decision, implementation and confirmation. Therefore innovation is considered as a better and more effective solution. This research aimed analyze the supporters and obstacles in the process of innovation diffusion and also the factors that influence educator actors innovation adoption in school model learning center.
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Depok: Fakultas Ilmu Sosial dan Ilmu Politik Universitas Indonesia, 2016
T46801
UI - Tesis Membership  Universitas Indonesia Library
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Scott, Ronaldo Mota David
"Our principal concern in this book is to understand three important ideas: learning, technology and innovation, and to examine these ideas and the relationships between them in situ; that is, we examine a number of cases of learning technologies in action in two countries, England and Brazil. The purpose of our study is to provide an explanation of the means to, and constraints on, improvements to educational policies and practices, with particular reference to innovation. We have a plethora of theoretical models that in attempting to deal with causal relations usually come to the conclusion that there are socio-economic-cultural constraints, but these observations largely remain at an abstract level and/or come to very general conclusions that are not of particular help to practitioners in the field. These issues can only be properly addressed after examining the empirical reality and having a spectrum of cases to analyze. By combining the theoretical and the practical, our aim is to explain how and under what conditions new modes of learning can be put into practice successfully and sustainably, in order for the learner to develop innovatory skills and dispositions for work and in the life course."
Oxford, UK: Elsevier, 2014
e20426969
eBooks  Universitas Indonesia Library
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"The world of education is being radically altered with the change being driven by technology, openness, and unprecedented access to knowledge. Older correspondence-style methods of instructional delivery are passé and ?classroom adapted to the web? approaches to learning are often ineffective and do little to harness the transformational potential of technology. E-Learning scenarios, mobile technologies, communication and information access, and personal learning environments are becoming mainstream and, as a result, control of the learning process is shifting away from institutions and into the hands of learners. This volumes promotes a forward-thinking agenda for research and scholarship that highlights new ideas, deep insights, and novel approaches to ?unconstrained? learning."
New York: Springer, 2012
e20401105
eBooks  Universitas Indonesia Library
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Erni Nurmalasari
"Teknologi sebagai media pembelajaran semakin dibutuhkan untuk dapat merasakan pembelajaran mendalam. Salah satu teknologi imersif yang dapat mengakomodasi pembelajaran mendalam yaitu teknologi virtual reality. Di Indonesia adanya Millealab sebagai platform yang menyediakan aplikasi teknologi VR untuk pendidikan. Millealab bersama SEAMOLEC mengadakan acara “1000 guru pioneer VR” untuk memperkenalkan VR ke seluruh Indonesia. Adanya teknologi VR, siswa akan merasakan keterlibatan penuh, fokus dan aktif dalam suatu pelajaran karena teknologi ini memiliki unsur immersion, presence dan interactivity. Teknologi VR menyediakan siswa pengalaman yang lebih realistis dengan lingkungan virtualnya, pengalaman yang dialami oleh siswa ini yang menjadi keberhasilan dalam meningkatkan pemahaman akan pembelajaran. Berangkat dari keunggulan yang dimiliki teknologi VR, sehingga tujuan dari penelitian ini adalah untuk mengeksplorasi bentuk dari immersion, presence, dan interactivity pada pendidikan. Penelitian ini menggunakan metode penelitian kualitatif studi kasus pada Millealab. Temuan dari penelitian ini menyatakan bahwa VR sebagai media yang dapat mentransfer imajinasi melalui ketiga unsur yang dimiliki immersion, presence dan interactivity. Bentuk dari immersion ditandai dengan keterlibatan mendalam yang di rasakan siswa dalam suatu pelajaran, sedangkan untuk presence ditandai dengan tingkat fokus dan ketertarikan yang tinggi terhadap pelajaran. Yang terakhir interactivity dapat ditandai dengan aktifnya siswa baik dalam lingkungan virtual maupun setelah memakai VR.

Technology as a learning medium is increasingly needed to be able to experience immersive learning. One of the immersive technologies that can accommodate immersive learning is virtual reality technology. In Indonesia, Millealab is a platform that provides VR technology applications for education. Millealab with SEAMOLEC held a "1000 Guru Pioneer VR" event to introduce VR throughout Indonesia. VR technology has immersion, presence, and interactivity that makes students feel fully involved, focused, and active in a lesson. VR technology provides students with a more realistic experience with their virtual environment, and it will be increasing understanding of learning. This research explores the forms of immersion, presence, and interactivity in education from the advantages of VR technology. This research uses a case study qualitative research method on Millealab. The findings of this study state that VR is a medium that can transfer imagination through the three elements possessed by immersion, presence and interactivity. The form of immersion is characterized by the deep involvement that students feel in a lesson, while presence is characterized by a high level of focus and interest in the lesson. Finally, interactivity can be indicated by students' activeness both in the virtual environment and after using VR."
Depok: Fakultas Ilmu Sosial dan Ilmu Politik Universitas Indonesia, 2021
T-pdf
UI - Tesis Membership  Universitas Indonesia Library
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Ordonez, Patricia
""This book explores how education enables social and economic development through the targeted training of human capital and the evaluation and dissemination of knowledge resources across generations"--Provided by publisher."
Hershey, PA: Information Science Reference, 2013
338.43 ORD s
Buku Teks SO  Universitas Indonesia Library
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Oxford: Pergamon Press, 1992
R 378.003E 283 IV
Buku Referensi  Universitas Indonesia Library
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